Falling Chaos  A 2D arcade/reflex game where random objects with varying speeds, sizes, and properties continuously fall from the sky. The player moves left and right using the A and D keys, can perform a dash with Space, and collects diamonds to gain score. The player has 3 lives, and for every 10 points scored, the Chaos Level increases by 1, making the game progressively harder. The goal is to survive as long as possible and achieve a high score. Simple 2D visuals, a color-shifting background, and fast-paced chaotic music enhance the experience. Touching any harmful object reduces lives or ends the game when lives reach zero. Endless gameplay, increasing difficulty, and randomness form the core of the game. This project is my first solo Game Jam and also my third Game Jam overall. I will take the webgl build as soon as possible

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GameJamSolo.zip 41 MB

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